medMinder: Medication Reminder system for Patients & their Caretakers

 
 

background

Medminder is a medication reminder solution aimed at revolutionizing medication management. Through the use of a smart pill dispenser, Medminder’s goal is to make it easier for patients to take their medications on time.

project details

role
UX Design & Research

duration
Jan ‘18 - Mar ‘18

goal

Design a mobile application, and accompanying wearable, that connects to Mediminder’s smart pill dispenser to help a caregiver ensure their loved one takes their medication on schedule.

 

Target users - persona

I created a persona and basic scenario in order to design the flow of the app:

Maria Castillo is a 28-year-old graduate student who has become her grandmother’s primary caretaker. While she doesn’t live full-time with her grandmother, she is still responsible for making sure she takes her pill on-time. She bought her grandmother a Medminder smart pill dispenser, but since Maria isn’t always present, its hard for her to know for sure if the medication has been taken.

 

low-fidelity sketches

I then sketched out what I thought the main components necessary for MVP were:

 

higher-fidelity prototype

Based on peer feedback I got from my sketches, I set out to create a higher-fidelity prototype using Sketch and Invision.

  1. Today’s schedule & information

    The first screen gives users an overview of the day, breaking down what medications have been taken and which still are remaining. The pills are separated into traditional pill boxes broken down into: morning, day, evening, and bedtime. A user can click on one of these boxes and a dropdown will appear which displays further details on the pills.This screen also displays the percentage of pills taken during the day so as to give the user a quick visualization of the day’s progress.

  2. Adding New Medication

    This is where users will input their medications. I aimed for a clean layout and pills modeled after the most common shapes to make it easily recognizable for the user.

 

usability testing

I presented my prototype to two participants and asked them to think aloud as I provided them with a task. I explained that they should take on the persona of someone who has been given the responsibility of monitoring their grandmother’s pill intake via the MedMinder app.

Their task: Add a circular light yellow pill that should be taken at anytime on Monday, Wednesday, and Friday

 


Insights:

Today’s pills page:

  • Doesn’t understand how to login to the app

  • Cool how its broken up by the time of day

  • Would like to see the whole day in one view instead of clicking through by times of day

  • The checkmarks are small and hard to see

  • I like the graph, 50% were given today

  • Unclear what the bottom part does

  • Really likes the pill boxes

  • Didn’t immediately click on the boxes, was surprised when she clicked and realized they provided more information. The arrow should be more obvious to focus on the interaction.

History page:

  • Unclear why information about a day is relevant, month and year makes more sense

  • Would be cool if clicking on the charts game me more information about what was missed

Contact page:

  • Thought it was interesting the tester thought this would be their contact information but like the “centralization of my grandma’s care”

  • Excited that there is an option to easily contact doctors, sees the use for it. However, thinks there should also be an easy way to contact grandmother.

Add new pill:

  • Page is easy to use

  • There are many types of medications and they don’t all involve pills. Maybe add other icons

 

wearable

Finally, I created a 3D prototype of a smart ring the patient could use to be reminded to take their medication:

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